NOVEL When the plot-skips players into the game world Chapter 328 - 239: Found You, Delicious Child

When the plot-skips players into the game world

Chapter 328 - 239: Found You, Delicious Child
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Fairly speaking, the three entries the Great Sage old man provided were all quite good.

In terms of entry quality alone, these were the highest Aiwass had encountered since arriving in this world. Moreover, they were all rather rare.

…The only problem was that they did not quite match the BD Aiwass wanted to build.

Aiwass first ruled out the second one.

The trait "Dreamwalker" was primarily about immunity to illusions and dream invasion methods.

But as any card game player knows, the so-called weakest endpoint is the resistance endpoint… Resistance is something that is meant to be broken through. Explore more at freewebnovel

Chapters 20 "Invincible Under Heaven" and 21 "Then Comes an Enemy from Above" are just that.

The true value of this trait lies in the fact that it is an essential professional trait for the Path of Wisdom’s "Dream Traversing Monk" class. Without rolling this trait, one couldn’t change class to become a Dream Traversing Monk.

And according to the rules for obtaining entries during promotion ceremonies, this trait could only potentially be rolled in ritual instances that contained terms like "Nightmare" or "Dreamland".

It might not be very useful, but it was definitely rare.

Then Aiwass began to hesitate between the first and third entries. 𝙣𝙤𝒗𝙥𝒖𝒃.𝒄𝒐𝒎

Neither of these entries was on his list of necessary ones, but both were very powerful. They could be considered strong standalone accessories… In the current state, where his Great Sin Scholar BD was not yet formed, these entries were actually much stronger.

"Sacrifice of Flesh" in the game increased the cost and effect of all abilities that required the sacrifice of life points by half—that is, both the health consumption and ability effects increased by 50%.

It was a T0 entry for the Path of Love’s Blood Magus—although it was only a purple entry, it was genuinely a core aspect of the profession. Blood Maguses could mimic some abilities of Mages, Witches, and Curse Ritual Magicians with a downgraded version of Blood Magic, at the cost of using their own blood.

In other words, as long as one could manage to add an effect that required burning blood to use, even if it only required a little, the full effect of the entry could be utilized.

More importantly, it didn’t just "increase damage" but "increase effect." That meant it could even amplify the effect of support skills... For instance, the Illumination Art of the Path of Devotion. Although it doesn’t consume much life, it does require burning some blood, which then could trigger this entry and directly receive a tremendous effect of a 50% increase in healing.

Since it increased blood consumption by 50% with no increase in Mana cost, it was highly beneficial, especially for healing classes that were already Mana-deficient.

Moreover, for Aiwass, the Shepherd’s Nurturing could also effectively trigger this effect. Essentially making himself more appetizing... The buffs and experience provided by Nurturing Skill would likely also increase in tandem.

It’s said the bloodline of the builder recites this statement.

As for "Body of Light," it was an essential characteristic for one of the advanced classes of Priest, the "Torchbearer."

For an ordinary Priest, using Illumination was somewhat inconvenient.

It required contact with the wounded person’s body, and direct use could potentially fail if the patient was armored—best if the clothes were off for healing, or at least something thinner that wasn’t opaque armor.

"Body of Light," however, provided a switchable toggle, at an additional 1.5 times the Mana cost—in other words, at a total of 2.5 times the Mana cost, it transformed healing, Blessings, and dispelling capabilities into a mid-range area of effect ability.

A level 50 "Torchbearer" with Body of Light active could extend the range of most light attribute skills by over thirty meters. Using the Illumination Art effectively provided simultaneous healing to all allies within a thirty-meter radius.

From an expectation standpoint, as long as four people could be healed, it would be beneficial. Not to mention, it could spread the effects of Blessings and dispelling as well, turning touch-required support skills into group auras through 2.5 times the Mana burn.

This entry had another nickname, known as the Priest’s class skill·Group Taunt.

Because once it was activated on a PVP battlefield, it became apparent as the person would start glowing all over. All nearby allies would be regenerating health steadily.

And then, generally, within two seconds, they would be focus-fired and killed. Not only was the skill’s effect so divine that others had to prioritize their attacks on him, but it also came with a blinding bright highlight.

But it must be said, the returns from this trait were indeed high. Although not practical for PVP and prone to instant healing overflow leading to OT in PVE, its ability to turn dispelling into group dispel and Blessings into group Blessings was also not bad.

For example, from the third Energy Level in the Path of Devotion, one could learn a "Blessing of Courage."

The effect was to remove fear and gain immunity to it for fifteen seconds, while also increasing strength by twenty percent and agility by ten percent. When hitting a critical spot, the attacker would receive the "Ferocious Momentum" and the next attack against this target would get a significant increase in attack speed.

This thing was originally intended for individual use, which actually made it rather useless—usually it was just used to break free from the effect of fear. But with the help of "Body of Light," it could be transformed into a group burst BUFF... Fifteen seconds was truly enough for most professions to complete their burst damage phase.

Bring one poet or other Path of Beauty class to provide buffs for critical hit rate and precision, and the rest should be physical professions. With Body of Light, there’s even no need to bring a second healer.

Many protracted dungeons, through this burst phase, could even skip whole stages of the fight.

But because its effect was too good, it ended up causing internal competition among healer professions. Since one healer could do the job of two, it didn’t mean that the workload for two healers became easier, but that groups started to recruit only one healer...

Aiwass remembered there was an earlier version of the game where high-difficulty dungeons required Priests to have Body of Light to be invited to a party. As a result, pure magic professions like Mage and Witch were neglected for a while because only physical professions could fully benefit from the effects of Courage Blessing, and the aura effects from poets were also easier for physical professions to utilize.

Even in subsequent dungeons that required casters to deal with certain mechanics, players were still path-dependent and only stuffed in one caster, with the rest being physical classes equipped with Priest and poet plugins. It wasn’t until the more powerful and comprehensive buff-assist profession "Illuminator" appeared that "Torchbearers" were not the only choice, and magic classes could finally squeeze into high-difficulty parties.

In this regard, although the Path traits given by the Great Sage were not exactly what Aiwass had in mind, he had to admit that all three traits were of high quality. They could be considered core traits of their respective professions.

They were the kind of traits that hardcore gaming enthusiasts would relentlessly attempt to acquire using attribute reset items, and if a casual player accidentally got one, they could consider changing their profession...

It wasn’t about picking up a mouse and starting an internet café, but about being "our indispensable core."

Aiwass thought for a long time before deciding to choose [Sacrifice of Flesh].

He made this decision because he had not yet acquired a Light attribute Phantom Demon, and the Flame Butterfly was already capable of providing a relatively comprehensive group dispel and healing abilities.

Although he lacked the ability to give group buffs...

It seemed he had no one to buff anyway.

Sherlock was a magic class, and only Illuminators had amplification for magic classes.

Isabel and he were both support while Lily was half Witch, half assassin... her main damage relied on poison, which didn’t benefit from buffs either.

Yulia was going to change her profession to Alchemist, mainly relying on concoctions and potions for damage, which also didn’t benefit from buffs.

—As a result, in Aiwass’s circle of acquaintances, only Knight and Ligeia could benefit from buffs. And since Aiwass and Knight hardly ever interacted, his group Blessing Skill seemed rather useless...

And having a body that could illuminate seemed a bit odd in reality. Who knows, he might start glowing somewhere when he got excited.

It was one thing for his skin to glow, but for his private areas to light up...

Aiwass shook his head, dispelling the socially disastrous image from his mind.

...Compared to a glowing private area, it seems that human construction was more useful.

There’s no problem to make himself a bit more delicious, at least the same amount of mana could provide Little Butterfly with more experience...

As Aiwass made his choice, the other two options shattered.

The power from the Domain of Blood merged into Aiwass’s body, his flesh was bound to become even more delectable—

...Speaking of flesh,

he suddenly thought of Werewolves and Vampires.

He just hoped it wouldn’t attract any weird people.

As Aiwass felt the power of the Path transforming his body, this thought suddenly popped into his head.

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